A WebGL test of a blender exporter for WebGL I’ve been experimenting with.
Java Ray
Here is a ray tracer I wrote in Java.

http://vectorslave.com/JavaRay/
Click the “Randomize Scene” button until you see something interesting, then click “High Rez Render!” to get a high res render.
Remember: These kinds of images were considered high art, during the late 70s/early 80s!
Dactyl Nightmare
Here is an old app I wrote in Java, while researching rendering options for a football game.
http://vectorslave.com/dactyl/
The whole transformation/clipping/rendering pipeline was written from scratch, and the model meshes were exported from blender.

Screenshot of the Java Dactyl poly rendering demo
Experiments with Javascript and HTML5.
I’ve learned some javascript/html5 and threw together an app using box2Djs….
Blender realtime atmospherics test.
Electron Microscope
The joys of scattering.
Some screenshots of my latest iterations.
I’ve modelled a hornet in Blender.
I’ve modelled this in blender, using a side view photo of an asian giant hornet, as a reference, and texture. I animated and rendered it in blender, then post processed the video with sony vegas, to add even more glow. Best viewed fullscreen, in youtube, in the 1080p mode. The video is about twice as long as it needs to be, so feel free to just watch part of it.
Blender is awesome.
I’ve been doing tons of experimenting with the Blender modelling/rendering/simulation engine.
Blender is awesome, and it’s free! You should get it, if you are at all interested in computer graphics and simulation.







