Javascript port of the Tiny Raytracer http://vectorslave.com/trt/trt.html
GPUParticles!
Hex tile planet generator
Simple 3d spatial effect from a 2d source
Simple character controller
goblr
Link
A quick one off utility to crop and download pasted images.
JS wireworld prime computer
A javascript wireworld simulator I built showing the wireworld prime computer.
I modified and optimized a minecraft map viewer!
http://vectorslave.com/minecraft-viewer-thrax/index.html

JS-Minecraft-Map-Viewer-Thrax
exobot
A webgl based visualizer and animation controller for a quadruped robot I 3d printed and built.
Check it out here!! http://vectorslave.com/exobot/
asmcupjs
A javascript port of a robot assembly language toy,
Check it out here! http://vectorslave.com/asmcupjs/asmcupjs/asmcup.html
WebGL Generative Music Demo
Here’s a music generator I ported from Swift, to Javascript+WebGL. I created a visualizer as well. The original composer of the generator is Devin Roth. (devinrothmusic.com).
Cloud Pathtracer
Pathtraced Clouds
Based on the excellent work of Inigo Quilez and ShaderToy.
I made a WebGL product visualizer…
I made a simple slot car sim…
Abstract space war simulation.
A WebGL test of a blender exporter for WebGL I’ve been experimenting with.
Java Ray
Here is a ray tracer I wrote in Java.
http://vectorslave.com/JavaRay/
Click the “Randomize Scene” button until you see something interesting, then click “High Rez Render!” to get a high res render.
Remember: These kinds of images were considered high art, during the late 70s/early 80s!
Dactyl Nightmare
Here is an old app I wrote in Java, while researching rendering options for a football game.
http://vectorslave.com/dactyl/
The whole transformation/clipping/rendering pipeline was written from scratch, and the model meshes were exported from blender.

Screenshot of the Java Dactyl poly rendering demo
Experiments with Javascript and HTML5.
I’ve learned some javascript/html5 and threw together an app using box2Djs….
Blender realtime atmospherics test.
Electron Microscope
The joys of scattering.
Some screenshots of my latest iterations.
I’ve modelled a hornet in Blender.
I’ve modelled this in blender, using a side view photo of an asian giant hornet, as a reference, and texture. I animated and rendered it in blender, then post processed the video with sony vegas, to add even more glow. Best viewed fullscreen, in youtube, in the 1080p mode. The video is about twice as long as it needs to be, so feel free to just watch part of it.
Blender is awesome.
I’ve been doing tons of experimenting with the Blender modelling/rendering/simulation engine.
Blender is awesome, and it’s free! You should get it, if you are at all interested in computer graphics and simulation.
0xDEADBEEF
Tactics Ringbolt Skydive Uncut